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You’re essentially fighting with your own arrangements.Īrkin is also excited about how the musical component turns AudioClash into something that goes far beyond your typical auto-battler. There’s this phase just for that, and then there’s a sequence where your band does those moves, and then moves are done in sequence towards your band.” AudioClash also assigns each move its own unique melody, so whatever attack you choose will ultimately determine how your battle of the bands sounds. “I love the Pokemon comparison in terms of turn-based team battle gameplay, in that you’re picking your moves. “I think the easiest way to explain where our heads were at conceptually is like, Scott Pilgrim Pokemon,” Haft begins. The game is a free-to-play melodious showdown where you’ll recruit your own team of musicians, all with unique powers and personalities designed to sync up with traditional RPG roles like tanks, healers, and damage dealers. AudioClash isn’t a rhythm game, despite what may come to mind when trying to imagine what a musical gaming experience looks like.

That’s how the idea of intertwining music and combat was born. Related: Corina Boettger on Voicing Genshin Impact’s Paimon, TikTok Culture, And Acting With A Disability

I wonder if there’s some way to do a strategic team building game where it’s a battle of the bands and the bands are actually doing the battling.’”

And I was like, ‘Man, I’m playing so much of this, you’re playing so much of that. At the time, Yaov was playing some auto chess games, and I had sunk a ton of time into a team battler game from EA called Star Wars: Galaxy of Heroes. “If it was going to be a musical game, it either needs to be turn-based and strategic, or a rhythm game. Haft - joined by his partner on the project, lead developer Mike Arkin from Big Boat Interactive - set out to create something that captures the spirit of The Living Tombstone and its dedicated community. “And then, when we got this opportunity to come up with our own game concept, we had this really cool moment where we got to say, ‘Well, what does a game look like? What is something that represents The Living Tombstone?’” “It’s always been this world that we were involved in or adjacent to,” Haft says. While they’ve been making musical tributes for years now, it wasn’t until recently they took the plunge into game development. Founder Yoav Landau began the venture, with main vocalist Sam Haft joining soon after to create the duo they are today. For the past ten years, virtual band and gaming sensation The Living Tombstone has created original tracks with odes to many video game favorites.
